Sunday, June 19, 2011

Ubisoft, Kinect, Tom Clancy, Oh My!

At the Microsoft press conference at E3, Ubisoft revealed a quick gameplay of Tom Clancy's Ghost Recon Future Soldier, an awesome add on to the Ghost Recon series. This game is unlike the other ones in the series, and I'm saying this because I'm honestly not that big of a Ghost Recon fan. I love Tom Clancy games but for some reason don't like the Ghost Recon series. Anyway the whole gameplay is based on two things : Customablilty and Kinectibility. The new innovated flow of the game doesn't just allow you to change the barrel and the scope etc. This game takes you into the heart of the guns. You can even customize the hammer. Yeah, the hammer. That's not the only cool thing. Lets say your a close combat guy, but arn't that good gun smart, or just don't have the time to look through all the attachments. Easy. Just say "optimize close range" the gun disappears and in a split second and optimized close range gun is in your sight. You can also "optimize range" and "randomize".


The thing that I always wondered was "will the Kinect actually work for a FPS?" the answer (I found out) is yes. You can easily tell that Ubisoft did its best to innovate the controls to optimize ability and the awesomness of the game. Shoot is simple, open and close your palm. Bam. You Just Shot.

This post wasn't just all about Future Soldier though. This post is also about a promise Ubisoft made: "All Tom Clancy Series Games From This Day Forward Are Going To Have Kinectability!"  Why is this exciting? Two words. Splinter. Cell.


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